Product Manager · F2P Games

I turn player behavior into products that grow.

Product strategy, systems design, LiveOps, economy, monetization and analytics — from discovery to launch and scale.

#1U.S. App Store Racing
12 mo.Category leader
500KFirst-month downloads
0Paid UA at soft launch

Live products you can play.

Select a game to open its official store page. Each card pairs the live product with the systems and outcomes I owned.

Selected gameplay, concrete ownership.

Gameplay footage from earlier projects across multiplayer, puzzle, sports and card-game development, paired with the systems and decisions I owned.

Mynet GamesReal-time multiplayer basketball

Real Basketball 2

Designed the shooting mechanic, built its technical simulation and validated the system through structured gameplay testing.

  • Core mechanic
  • Simulation
  • Playtesting
  • Multiplayer
Mynet GamesCollectible PvP card game

Red Sky

Designed card mechanics, progression and economy systems, including Machinations models for chest cycles, card balance and first-time user experience.

  • Card balance
  • Progression
  • Machinations
  • FTUE onboarding
Mynet GamesCompetitive PvP Match-3

Madness Match / Match Stars

Designed boosters, round rules, tile-spawn probabilities and new level mechanics, shaping the competitive core loop and match-to-match pacing.

  • Boosters
  • Round systems
  • Probability
  • Level mechanics
Mynet GamesMatch-3 puzzle · Unreleased project

Berry Match

Designed levels and level objectives, shaping difficulty and pacing to support a strong Day 1 retention performance.

  • Level design
  • Level objectives
  • D1 retention
  • Match-3
Spektra GamesCasual multiplayer PvP drag racing

Drag Clash

Designed the chest and card-upgrade economy, vehicle balance and physics simulations used to forecast race outcomes before implementation.

  • Economy
  • PvP
  • Vehicle physics
  • Simulation

From product question to measurable outcome.

Eight years across game development, combining product judgment with hands-on system design and analytical depth.

01

Product

  • Product strategy
  • Discovery & validation
  • Roadmap & backlog prioritization
  • Product requirement documents
  • Stakeholder alignment
02

Growth & Analytics

  • A/B testing
  • SQL analysis
  • Cohort & funnel analysis
  • Segmentation
  • ARPU, ARPDAU & LTV optimization
03

Game Systems

  • Economy & progression
  • Monetization
  • LiveOps
  • FTUE & onboarding
  • Balance & probability modeling
04

Production

  • Agile / Scrum
  • Sprint planning
  • Cross-functional leadership
  • Jira & Confluence
  • AI-assisted prototyping

Strategy that stays close to the product.

I combine product management with the systems thinking of a game designer: define the problem, model the behavior, align the team, ship the solution and learn from the result.

My work spans racing, multiplayer, puzzle and card games, with a focus on free-to-play systems, player value and sustainable product growth.